Ah, Battlefront II.
Leading up to release, EA and developer DICE were quick to point out that this Star Wars title, unlike its predecessor, came packing a single-player campaign. There was just one problem: it was only six hours in length.
And while there is a ‘quality over quantity’ argument to be made, the fact of the matter is that Battlefront II‘s short story has left some players skeptical over Star Wars Jedi: Fallen Order, the brand new story-driven experience in development from Respawn Entertainment – the same dev house responsible for the so-hot-right-now Apex Legends.
It’s ditched the whole games-as-service model in favor of a single-player adventure, and according to Respawn creative director Stig Asmussen, fans needn’t worry about Jedi: Fallen Order‘s runtime.
In terms of timeframe, it’s not going to be a short game. I’ve read some stuff. Comments like, ‘Oh, it’s going to be a five-hour game,’ after Vince Zampella announced that we’re going to be single-player only, and no microtransactions, and that kind of stuff. It’s going to be a quality experience.
And that’s that, really. We know Jedi: Fallen Order begins soon after Revenge of the Sith ends, as players take control of a lone Jedi struggling to survive in a galaxy overrun by Imperial Forces. You’ll be accompanied by a prickly droid – think Ghost from Destiny, only with twice the attitude – though Asmussen wasn’t prepared to commit to a ballpark figure for the game’s length at such an early stage.
Blaster to our heads, we’d imagine Respawn’s Star Wars title will stretch for around 10-15 hours, with plenty of incentives to revisit certain elements of the game once the credits have rolled.
Star Wars Jedi: Fallen Order is expected to touch down November 15th, but not before a gameplay showcase at E3 2019 in June – or, more precisely, EA’s pre-E3 event, which begins June 7th.
from We Got This Covered http://bit.ly/2UQBWoK
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